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Learning Objectives

Page history last edited by Lucas Wojciechowski 15 years, 6 months ago

 

Learning Objectives

Fundamentals

(Source: Beginner's Guide to C++ by Herb Schildt)

This section the basics of C++ development such as user input and output, conditional branching, simple loops and preforming basic operations with variables.

 

Data Types and Operators (2)

(Source: Beginner's Guide to C++ by Herb Schildt)

This is actually comprised of two chapters in the book. It goes into more depth on using common and advanced operators and new data types. I will learn how to appropriately use both to enhance the quality and speed of the program.

 

Control Statements

(Source: Beginner's Guide to C++ by Herb Schildt)

This section will teach me how to use C++ commands to control the execution of the code. This includes topics such as loops and goto commands.

 

Arrays, Strings, and Pointers

(Source: Beginner's Guide to C++ by Herb Schildt)

This chapter will teach me how to properly use some more advanced variable types such as arrays and pointers and how to work with strings.

 

Functions (2)

(Source: Beginner's Guide to C++ by Herb Schildt)

This section actually comprised of two chapters will teach me how to effectively use the more advanced features of functions in C++.

 

Classes and Objects (4)

(Source: Beginner's Guide to C++ by Herb Schildt)

This section is comprised of 4 chapters in the book, however all are closely related. This section discusses how to define and work with classes. This is the core feature of C++, and the reason for its creation.

 

Exceptions, Templates, and Other Advanced Topics

(Source: Beginner's Guide to C++ by Herb Schildt)

This is the last chapter of the e-book, and discusses advanced topics which don't fit into any other topic heading.

 

Integrating GUI

(Source: MSDN)

This source will provide me with information regarding integrating Microsoft's framework for GUIs and forms. This article does not come with exercises, so I will create a little applet of my own to demonstrate my knowledge of the topic.

 

Direct X

(Source: MSDN)

This is a graphics rendering engine that I am already familiar with. I plan to learn how to interface with it using C++ in order to begin work on my final project.

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